CHI2004 Program Overview Introduction | Special AreasAmbient Intelligence | European HCI Research | Games | Mobile Communications | Robotics & TransportSpecial Areas introduce topics and application fields where human-computer interaction plays an eminent role. See the Technical Program Overview to locate sessions focusing on Special Areas in support of the conference theme, CONNECT— and CHI2004 will create the opportunity for you to connect your work to our community throughout the conference in regularly scheduled and special events.Ambient Intelligence
Some associate AmI with "user-friendly information and services anywhere and anytime," others with "digitally empowered smart everyday objects and physical environments." Still others relate it to the anticipated cross-fertilization of three emerging technology fields: (a) ubiquitous computing, (b) wireless and ubiquitous communication, and (c) intelligent multimodal user interfaces. Regardless of which perspective is preferred, AmI has a special focus on interface and interaction design. The purpose of the Ambient Intelligence Special Area is to showcase the diversity of AmI research contributing to the implementation of the AmI vision. Examples are the Disappearing Computer Initiatives I and II.See the Technical Program Overview to locate sessions focusing on: CHI2004 aims to shed light on the question of how HCI techniques can help to understand and shape the AmI era. This will help to make the implications and relevance of HCI work explicit to people and initiatives in the emerging AmI domain.Back to TopEuropean HCI Research
HCI overviews provide a particularly well-suited means for European research groups to present themselves; Demonstrations show innovative European application systems, and Posters submitted to the Late Breaking Results venue are an ideal starting point for a dialogue between European research project partners and the CHI community. Attendees can look forward to special sessions on European HCI research directions and the "European way" of HCI. Through its geographical location in central Europe, CHI2004 provides a unique opportunity for Eastern Europeans to participate, supported by the Development Consortium.Back to TopGames
The video game industry is one of the fastest growing forms of entertainment with over $10 billion dollars in 2002 worldwide sales and more than 50% of US households playing computer and video games. Each year hundreds of major software applications are produced by scores of development houses and published by some of the biggest names in the computer and electronics industry. Due to fierce industry competition and demand for novelty, there is high-speed innovation in interface design, input devices, graphics, social communication and development process. But the larger computing community knows little about the wide variety of games that come out each year, let alone the research and design that is being done to build the next exciting generation of games.CHI2004 offers you an unprecedented opportunity to connect with the broader CHI community and expand the traditional interpretation of the computer in human-computer interaction. Show the CHI community how your work applies to problems that they need to solve. See the Technical Program Overview to locate sessions focusing on games, including Papers; Demonstrations of techniques and methods, interface concepts or HCI systems; Panel presentations on hot-button topics, Tutorials to teach key skills; Workshops to collaborate on difficult issues; and Design Case Studies to show off the gaming experiences that will shape the future.Back to TopMobile Communications
More than a thousand million users subscribe to mobile communication services, with an additional half million users signing up daily. Personal communication has developed at a frenzied pace over the past decade. This is especially true for mobile telephony (third generation mobile systems currently being introduced) and communication over the Internet, as mobile telecommunication devices and services are becoming the largest consumer product segment in the world. |
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